# BuildForge build-aware loot filter # build: Trinity Monk - Leveling / Early Maps (unarmed Whirling Assault) 0.5 | ascendancy: MartialArtistMonk | level: 70 | band: endgame # Highlights what this build uses, dims what it can't. Reload in Options > Game > Loot Filter. # Generated from the meta - re-runs as you level / fix resists. No fabricated data. Show # uniques Rarity == Unique SetTextColor 175 96 37 255 SetBorderColor 175 96 37 255 SetBackgroundColor 12 10 6 255 SetFontSize 40 PlayEffect Brown MinimapIcon 0 Brown Star Show # currency Class == "Currency" SetTextColor 170 158 130 255 SetBorderColor 120 110 86 255 SetBackgroundColor 12 10 6 255 SetFontSize 36 Show # gold piles BaseType == "Gold" StackSize >= 200 SetTextColor 200 190 150 255 SetBorderColor 0 0 0 255 SetBackgroundColor 12 10 6 255 SetFontSize 32 Show # gems Class "Skill Gem" "Support Gem" "Uncut" SetTextColor 160 220 200 255 SetBorderColor 90 160 150 255 SetBackgroundColor 12 10 6 255 SetFontSize 36 Show # exotic: high-iLvl chase bases (iLvl 80+, craft/sell) Class == "Quarterstaves" "Body Armours" "Helmets" "Gloves" "Boots" "Amulets" "Rings" "Belts" Rarity Rare ItemLevel >= 80 SetTextColor 210 120 230 255 SetBorderColor 210 120 230 255 SetBackgroundColor 26 12 28 255 SetFontSize 45 PlayEffect Pink MinimapIcon 0 Pink Star Show # your weapon class (rare) Class == "Quarterstaves" Rarity Rare SetTextColor 230 180 58 255 SetBorderColor 230 180 58 255 SetBackgroundColor 32 24 8 255 SetFontSize 44 PlayEffect Orange MinimapIcon 0 Yellow Diamond Show # armour matching your defence (BaseEvasion) Class == "Body Armours" "Helmets" "Gloves" "Boots" Rarity Rare BaseEvasion >= 250 SetTextColor 90 200 230 255 SetBorderColor 90 200 230 255 SetBackgroundColor 8 22 28 255 SetFontSize 40 PlayEffect Cyan MinimapIcon 0 Cyan Circle Show # armour matching your defence (BaseEnergyShield) Class == "Body Armours" "Helmets" "Gloves" "Boots" Rarity Rare BaseEnergyShield >= 250 SetTextColor 90 200 230 255 SetBorderColor 90 200 230 255 SetBackgroundColor 8 22 28 255 SetFontSize 40 PlayEffect Cyan MinimapIcon 0 Cyan Circle Show # rings / amulets / belts Class == "Amulets" "Rings" "Belts" Rarity Rare SetTextColor 90 200 230 255 SetBorderColor 90 200 230 255 SetBackgroundColor 8 22 28 255 SetFontSize 40 PlayEffect Cyan MinimapIcon 0 Cyan Circle Show # unusable weapon class (rare -dimmed) Class == "Bows" "Crossbows" "Spears" "Wands" "Staves" "Sceptres" "One Hand Maces" "Two Hand Maces" "Quivers" "Foci" "Bucklers" "Shields" Rarity Rare SetTextColor 92 86 68 255 SetBorderColor 0 0 0 255 SetBackgroundColor 12 10 6 255 SetFontSize 30 Hide # unusable weapon class (normal/magic -hidden) Class == "Bows" "Crossbows" "Spears" "Wands" "Staves" "Sceptres" "One Hand Maces" "Two Hand Maces" "Quivers" "Foci" "Bucklers" "Shields" Rarity Normal Magic Hide # endgame: hide white/blue armour chaff Rarity Normal Magic Class "Body Armours" "Helmets" "Gloves" "Boots" Show # other rares Rarity Rare SetTextColor 200 200 200 255 SetBorderColor 60 60 60 255 SetBackgroundColor 12 10 6 255 SetFontSize 34